Urza, Lord Protector Commander Deck

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Combo Explanations

Urza, Lord Protector/Etherium Sculptor + Sensei’s Divining Top + Mystic Forge

Infinite card draw and storm count.

  1. With all three in play tap Sensei’s Divining Top to draw a card and put Sensei’s Divining Top on top of your library.
  2. Replay Sensei’s Divining Top from the top of your library.
  3. Repeat to draw your whole deck.

Notably, drawing a cards requires casting Sensei’s Divining Top, building a huge storm count. This makes the easiest way to win Aetherflux Reservoir—hitting everyone for 50 damage over and over. Or, if you want to be fancy, loop Echo of Eons.

Echo of Eons Loops

This loop allows for any spell to be cast an infinite number of times, but infinite mana and card draw are prerequisites to starting the loop.

  1. Cast Echo of Eons from hand.
  2. Cast Narset’s Reversal, copying Echo of Eons, returning it to hand.
  3. Once the copied Echo of Eons resolves, Narset’s Reversal from the graveyard and Echo of Eons from hand will be shuffled back into the library.
  4. Repeat the Sensei’s Divining Top—or similar card draw combo—to draw every card in the deck. Eventually, this will redraw Narset’s Reversal and Echo of Eons and the combo can be repeated.
  5. Win the game. The “cleanest” win condition is Aetherflux Reservoir but there are many others. For example, bounce everything with Otawara, Soaring City, take a bunch of turns with Time Warp, and win with commander damage.

Voltaic Key/Minamo, School at Water’s Edge + Rings of Brighthearth + Chromatic Orrery

Infinite colored mana, infinite colored and colorless mana, infinite card draw, and infinite (un)tapping of artifacts or legendary permanents you control.

  1. Tap Chromatic Orrery to add five mana, use one of the mana to untap Chromatic Orrery with Minamo, School at Water’s Edge or Voltaic Key.
  2. In response use two more of the Chromatic Orrery mana to copy the untap ability with Rings of Brighthearth.
  3. Target the new untap ability back at Minamo, School at Water’s Edge or Voltaic Key.
  4. Repeat this netting two mana each time.
  5. After floating lots of mana spend some of it by tapping Chromatic Orrery to draw cards, copying the untap abilities in the same way.

After the Sensei’s Divining Top combo, this is the second strongest in the deck and that is only because it is much harder to assemble.

Metalworker + Staff of Domination

Infinite colorless mana, card draw, lifegain, and (un)tapping of creatures.

  1. Tap Metalworker, revealing three artifacts and adding six mana.
  2. Tap Staff of Domination to untap Metalworker and itself. Repeat this netting two mana each time.
  3. After floating lots of mana use it to tap Staff of Domination to draw cards.
  4. Additionally, if you have Rings of Brighthearth in play you only need to have two artifacts in hand. This is done by paying to copy the untap ability and get an extra tap in.

Dramatic Reversal + Isochron Scepter + Nonland Permanent(s) that Taps for 3+ Mana

Infinite mana nonland permanents can tap for, infinite untapping of nonland permanents, infinite storm.

  1. With Dramatic Reversal exiled to Isochron Scepter tap all mana-producing nonland permanents and float 3+ mana.
  2. Activate Isochron Scepter untapping all nonland permanents, including Isochron Scepter.
  3. Repeat the process, gaining mana each time. The easiest way to win at this point is with The One Ring, Aetherflux Reservoir, or Staff of Domination in play.

Narset’s Reversal + Isochron Scepter + Time Warp

Infinite turns

  • With Dramatic Reversal exiled to Isochron Scepter cast Time Warp.
  • In response tap Isochron Scepter, casting Narset’s Reversal targeting Time Warp.
  • Resolving everything returns the original Time Warp to hand, then the copy resolves.
  • Repeat on every additional turn to take infinite turns.

Rings of Brighthearth + Basalt Monolith + Two Mana

Infinite colorless mana.

With both in play tap Basalt Monolith and use the mana to untap itself. In response to the untap ability, copy it with Rings of Brighthearth and the two mana. Now Basalt Monolith untaps for the first time, in response tap it adding three mana. Now Basalt Monolith untaps for the second time, in response tap it again. The process can now be repeated generating one mana each time. Read an explanation of the combo here.

Rings of Brighthearth + Sensei’s Divining Top

This allows for cards to be drawn at a rate of one card for three mana. With infinite mana this means infinite draws.

  1. Tap Sensei’s Divining Top to draw a card.
  2. In response paying two mana to copy the ability with Rings of Brighthearth.
  3. The first ability resolves, drawing a card and putting Sensei’s Divining Top on top of the library.
  4. The second ability resolves drawing Sensei’s Divining Top.
  5. Recast Sensei’s Divining Top for one mana and the process can be repeated.

Gifts Ungiven Piles

This deck is not tuned around Gifts Ungiven because Intuition—the only analogous card I know of—is out of my price range. As it is Rings of Brighthearth, Basalt Monolith, Sevinne’s Reclamation, and Staff of Domination is a medium pile most of the time. Sevinne’s Reclamation usually should be one of the four cards.

There are other four card combos mostly involving Displacer Kitten and The One Ring, but because you can’t tutor for Displacer Kitten they don’t come up much.

Notes

In my mind this is a high power EDH combo deck, not a cEDH deck. This is for a few reasons. First, even though this deck is combo soup, none of the combo’s can win on the stack like Demonic Consultation or Thassa’s Oracle. Second, there are no free counter spells. Third, except for Mana Vault and Sol Ring, there isn’t busted mana.

You do not need to flip Urza, Planeswalker to win the game and it can distract from combo-ing. Urza, Planeswalker is fun to meld, but I usually only do so when I naturally draw The Mightstone and Weakstone and hold on to my tutors for combo pieces. The best time to use Urza, Planeswalker, I think, is to dump your hand, pressing a large advantage, and assume you’re not going to untap with him next turn.

Maybeboard & Cut Cards from this deck: https://archidekt.com/decks/11359294/.

I got a ton of thoughts about this deck, I’ve played this deck a ton. If you have any questions please ask them.

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